Pyramid of Puzzles
Pyramid of Puzzles

Game and level design for Pair of Kings: Pyramid of Puzzles, based on the Disney television show.

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DuckTales
DuckTales

Produced Disney's DuckTales: The Quest For Gold and DuckTales for NES.

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I Have No Mouth, And I Must Scream
I Have No Mouth, And I Must Scream

Collaborated with author Harlan Ellison on the video game adaptation of his classic short story.

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Social Media Week Panel
Social Media Week Panel

Panel speaker for "Is Gamification a Bad Word?: How to Incorporate Games in Your Social".

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Heroes III
Heroes III

Development Director for The 3DO Company's Heroes of Might & Magic series.

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Gamification
Gamification

Author of "Learning and Game Mechanics" in the book "Gamification: Engaging Your Workforce".

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Vampire: The Masquerade - Bloodlines
Vampire: The Masquerade - Bloodlines

Producer of Activision's Vampire: The Masquerade - Bloodlines.

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Game Design Merit Badge
Game Design Merit Badge

Co-creator of the Boy Scouts' new Game Design Merit Badge and game design "expert" on the Boys' Life website.

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Dark Seed II
Dark Seed II

Collaborated with artist H.R. Giger on adapting his artwork to a video game.

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Zoobles
Zoobles

Producer of Spinmaster's Zoobles website.

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Los Angeles Film School
Los Angeles Film School

Game Production Lead Faculty at The Los Angeles Film School.

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The Last Days
The Last Days

Designed this globe-spanning adventure game for PC, Mac and mobile.

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About David Mullich

Electric Sheep Game Consultant David Mullich is an interactive education and entertainment producer who has developed projects for Activision, Disney, Electronic Arts, Encyclopedia Britannica, Mattel, Spin Master, The 3DO Company and many numerous other game publishers. In addition, he is Lead Faculty of The Los Angeles Film School's Game Production program, co-creator of the Boy Scouts of America’s Game Design Merit Badge, and answer kid’s questions about game design on the Boy’s Life website.

 

David began his career as a best-selling designer and programmer of Apple II educational software and games, most notably a truly twisted adventure game called The Prisoner, based on the Patrick McGoohan television show from the 1960′s. He went on form his own company, Electric Transit, a publisher of 3D simulations developed in collaboration with NASA/JPL scientists. Electric Transit became Electronic Arts’ first affiliated label publisher.

 

David's later accomplishments include becoming The Walt Disney Company’s first video game producer; collaborating with author Harlan Ellison on the critically acclaimed video game adaptation of Ellison’s classic short story I Have No Mouth, and I Must Scream; managing the Heroes of Might & Magic development team for The 3DO Company; producing Vampire: The Masquerade – Bloodlines for Activision; directing development of NBC Sports themed mobile games for Abandon Interactive Entertainment; and producing children’s MMO’s, casual games and websites for Disney, Bandai America, Mattel, and Spin Master toy company.

 

David has spoken about game design and production at The Game Developers Conference, Loyola Marymount University, USC Institute for Multimedia Literacy, New York Film Academy, Social Media Week and Westwood College; and volunteered as a game industry mentor at the USC Gamepipe Laboratory.  As one of Leaderboarded.com's top ranking gamification experts in social media, he is author of the "Game Mechanics and Learning" chapter of the book Gamfication: Engaging Your Workforce, available from The Ark Group.